Extravagance
Extravagance is my first foray into a completely text-based game. I drew upon an oft-used stereotype of the ‘loot goblin’: players collecting every piece of loot they could find and hoarding it in their pockets, to create a new message revolving around greed and only taking what’s yours.
That being said, you’ve found yourself in a lavish dining room…
Concept, story, design, and art by Anya Leptich / threeternity.
2024.
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