Extravagance

Extravagance is my first foray into a completely text-based game. I drew upon an oft-used stereotype of the ‘loot goblin’: players collecting every piece of loot they could find and hoarding it in their pockets, to create a new message revolving around greed and only taking what’s yours.

That being said, you’ve found yourself in a lavish dining room…

Concept, story, design, and art by Anya Leptich / threeternity.

2024.

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